Theorycraft Games

UI UX DESIGNER (CONTRACT)

3 month ago

Job Description

As a UX Designer, youโ€™ll be designing delightful and useful game interfaces for the core gameplay and meta game systems on Project Loki. Youโ€™ll do competitive analysis, building wireframes, prototypes, and other design components to communicate design ideas.

If youโ€™re a UX Designer who wants to help us build faster and think our culture sounds good, we would love to hear from you!

Ideally, you have:

  • 3+ Years of experience
  • High familiarity and expertise of action-game genres - in particular MOBAs, Hero Shooters, and Battle Royales
  • Comfortable working in Figma

Bonus points for:

  • Familiarity working in Unreal
  • Strong understanding how to make cross-disciplinary tradeoffs between game design, art, and engineering
  • Great visual design skills
  • Expertise in building design components or libraries

We are a small team with big ambitions. We are hungry and want to win. We want to stay small, move fast, and ship early (while weโ€™re still embarrassed). Whenever possible we opt to buy vs. build and we view game development as our craft - not our specialized sub-disciplines. Weโ€™re looking for people who thrive with a lot of freedom and responsibility; who wear a lot of different hats comfortably; and who are always, always acting on behalf of the player.

Theorycraft offers competitive base salaries and generous equity packages for full-time employees. As a pre-revenue startup, our base salary range for all roles, including this one, is $80k-$225k. Final base salary will be determined by an array of factors including internal equity, job related knowledge, skills, and work experience.

This position is a fixed term contract, up to 6 months depending on business needs.

About Theorycraft Games

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Weโ€™re a new game studio on a mission to make deep, 10,000-hour games that are just better when played with friends. We are a small team with big ambitions. We are hungry and want to win. We want to stay small, move fast, and ship early (while weโ€™re still embarrassed). Whenever possible we opt to buy vs. build and we view game development as our craft - not our specialized sub-disciplines. Weโ€™re looking for people who thrive with a lot of freedom and responsibility; who wear a lot of different hats comfortably; and who are always, always acting on behalf of the player.

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