Job Description
- Design end-to-end player journeys across features, systems, and LiveOps
- Translate product and commercial goals into intuitive, high-performing experiences
- Deliver features that improve engagement, retention, and monetisation
- Use tools like Claude, Figma AI, and generative workflows to accelerate design
- Prototype and test ideas quickly to validate assumptions
- Continuously refine AI-driven workflows to increase team velocity
- Support A/B testing and iterative improvements
- Use data, insight, and player behaviour to inform design decisions
- Focus on continuous optimisation rather than one-off releases
- Work closely with Product and Engineering to shape and prioritise the roadmap
- Align with Art and Creative to ensure quality and consistency
- Present work clearly, explaining decisions and trade-offs
Requirements
- Outcome-driven mindset with focus on player and business impact
- Ability to work quickly and pragmatically in a fast-paced environment
- Clear communicator who can simplify complex problems
- Proactive and accountable, taking ownership of delivery
Nice to Have
- Experience with LiveOps, in-game economies, or monetisation systems
- Familiarity with experimentation and growth frameworks
- Experience contributing to design systems
Benefits
- Private Healthcare Plan
- Pension Plan
- Life Assurance
- Work From Home
- Training & Development
- Employee Assistance Programme