neoBIM GmbH
neoBIM GmbH
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neoBIM is a cuttingโ€‘edge startup transforming the construction industry with AIโ€‘powered Building Information Modeling (BIM). Coโ€‘founded by industry pioneers, the company is on a mission to make BIM smarter, faster and more collaborative. With a growing team, neoBIM offers an innovative work environment, a flexible culture and the chance to work on impactful global projects.

Weโ€™re hiring our founding designer to own the look, feel, and design system of the product from day one โ€” and to do it in a way thatโ€™s collapsing the old design-to-handoff pipeline.

How we think about design here

The traditional loop is: design in Figma โ†’ hand off โ†’ engineers translate to code โ†’ drift sets in โ†’ repeat. We donโ€™t want that. Tools like Claude now let designers express intent directly in code, working in the real design system instead of a mirror of it. So the only translation step left is designer-code โ†’ production-code โ€” far closer, far less lossy.

Weโ€™re not dogmatic about never opening a canvas to think. But the designer we want is someone who reaches for code as their primary medium and treats the running product as the source of truth.

Tasks

  • Define and build our design system in code, using shadcn/ui as the foundation โ€” tokens, variants, modes, responsive behaviour, accessibility
  • Prototype directly in code with AI assistance (Claude), so what you โ€œdesignโ€ is already buildable and lives in the codebase
  • Design the entire product surface โ€” from the 3D canvas and viewport controls to property panels, dashboards, and onboarding flows
  • Own iconography and illustration: either craft our icon set and product illustrations yourself, or art-direct freelancers to deliver a consistent, high-quality visual language
  • Work in a tight loop with engineers, where โ€œhandoffโ€ mostly means a code review, not a translation
  • Shape the brand and marketing surface as the company grows

Requirements

This role is for a designer who thinks in systems, understands software constraints, and can reason about 3D interaction โ€” so what you ship is buildable, native to the medium, and not just pretty in a mockup. Specifically:

  • You work in code (HTML/CSS/React) and are comfortable using tools like Claude or similar tools to turn ideas into a working UI. You donโ€™t need to be an engineer, but the terminal and a component file donโ€™t scare you
  • You have experience designing for 3D, spatial, or canvas-based software โ€” a tool youโ€™ve shipped, a serious side project, or deep experience using Blender, Rhino, SketchUp, Cinema 4D, Spline, or a game engine. You understand viewport controls, gizmos, camera behaviour, and the seam between 2D UI and a live 3D scene
  • Youโ€™ve designed with shadcn/ui and understand how its tokens, variants, and primitives compose
  • You have a strong icon and illustration eye โ€” you can either produce this work or direct freelancers to a consistent result, and you know what good looks like
  • You design with light/dark mode and responsiveness from the start, not as an afterthought

Benefits

  • Founding-level ownership of design at a well-backed startup with a credible founding team in the AEC/3D space
  • Competitive salary
  • Direct access to the founders, no design-by-committee, no layers between you and the work
  • The chance to define how a category of professional 3D tooling looks and feels for the next decade
  • Access to World-Class Infrastructure
  • A Culture of Deep Tech and Real-World Application
  • Flexibility with remote first work enviroment and a great team that shapes the future

For any questions regarding this position, feel free to contact Felix directly via phone or messenger at +49 176 95422094.

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