neoBIM is a cuttingโedge startup transforming the construction industry with AIโpowered Building Information Modeling (BIM). Coโfounded by industry pioneers, the company is on a mission to make BIM smarter, faster and more collaborative. With a growing team, neoBIM offers an innovative work environment, a flexible culture and the chance to work on impactful global projects.
Weโre hiring our founding designer to own the look, feel, and design system of the product from day one โ and to do it in a way thatโs collapsing the old design-to-handoff pipeline.
How we think about design here
The traditional loop is: design in Figma โ hand off โ engineers translate to code โ drift sets in โ repeat. We donโt want that. Tools like Claude now let designers express intent directly in code, working in the real design system instead of a mirror of it. So the only translation step left is designer-code โ production-code โ far closer, far less lossy.
Weโre not dogmatic about never opening a canvas to think. But the designer we want is someone who reaches for code as their primary medium and treats the running product as the source of truth.
Tasks
- Define and build our design system in code, using shadcn/ui as the foundation โ tokens, variants, modes, responsive behaviour, accessibility
- Prototype directly in code with AI assistance (Claude), so what you โdesignโ is already buildable and lives in the codebase
- Design the entire product surface โ from the 3D canvas and viewport controls to property panels, dashboards, and onboarding flows
- Own iconography and illustration: either craft our icon set and product illustrations yourself, or art-direct freelancers to deliver a consistent, high-quality visual language
- Work in a tight loop with engineers, where โhandoffโ mostly means a code review, not a translation
- Shape the brand and marketing surface as the company grows
Requirements
This role is for a designer who thinks in systems, understands software constraints, and can reason about 3D interaction โ so what you ship is buildable, native to the medium, and not just pretty in a mockup. Specifically:
- You work in code (HTML/CSS/React) and are comfortable using tools like Claude or similar tools to turn ideas into a working UI. You donโt need to be an engineer, but the terminal and a component file donโt scare you
- You have experience designing for 3D, spatial, or canvas-based software โ a tool youโve shipped, a serious side project, or deep experience using Blender, Rhino, SketchUp, Cinema 4D, Spline, or a game engine. You understand viewport controls, gizmos, camera behaviour, and the seam between 2D UI and a live 3D scene
- Youโve designed with shadcn/ui and understand how its tokens, variants, and primitives compose
- You have a strong icon and illustration eye โ you can either produce this work or direct freelancers to a consistent result, and you know what good looks like
- You design with light/dark mode and responsiveness from the start, not as an afterthought
Benefits
- Founding-level ownership of design at a well-backed startup with a credible founding team in the AEC/3D space
- Competitive salary
- Direct access to the founders, no design-by-committee, no layers between you and the work
- The chance to define how a category of professional 3D tooling looks and feels for the next decade
- Access to World-Class Infrastructure
- A Culture of Deep Tech and Real-World Application
- Flexibility with remote first work enviroment and a great team that shapes the future
For any questions regarding this position, feel free to contact Felix directly via phone or messenger at +49 176 95422094.