Job Description
We are seeking a game designer who leverages Large Language Models (LLMs) as part of their daily workflow, especially in strange or unforeseen ways. Many designers are exploring LLMs for code or โloreโ generation (e.g. NPCs, quests, dialogue, etc), but we are looking for someone who is digging deeperโฆ Have you made a game mechanic generated by an LLM? Or prototyped a game only possible with LLMs? Then this job is for you!
You will work with our generative ML team to create entertainment and game development from the ground up. Our team includes ML researchers, MLOps,
and game developers. To give you a sense of the teamโs prior work, here is a short presentation we gave at SIGGRAPH last year: https://youtu.be/btWy-BAERoY?t=3420
Reporting
The game designer will report to the Director of Generative ML
Responsibilities and Duties
- Invent new ways to apply LLMs to game design
- Design tools and technique that leverage LLMs as part of your game design practice
Experience and Skills required
- Large breadth of knowledge and interests outside of games and ML (curious about everything!)
- Experience shipping a game or entertainment product
- Comfort with long-term moonshots and rapid prototyping
- Self-motivated, collaborative, good communicator
Preferred Qualifications
- Experience with scripting (especially Python)
- Experience designing games for web browsers or meatspace (e.g. board games)
- Experience with LLMs beyond ChatGPT