Responsibilities
- Develop, optimize, and maintain real-time rendering systems and graphics features specifically for mobile platforms (iOS and Android)
- Identify and resolve performance bottlenecks related to rendering, memory usage, thermal constraints, battery usage, and device-specific hardware limitations
- Ensure compatibility, stability, and performance across a broad range of mobile devices, from high-end flagship phones/tablets to lower-spec hardware
- Implement scalable graphics systems that support varying performance tiers, screen resolutions, refresh rates, and GPU capabilities
- Work with platform-specific graphics APIs and technologies such as Metal and Vulkan
- Optimize shaders, rendering pipelines, texture usage, and asset memory footprint for mobile GPU architectures
- Implement requested graphics features and enhancements in collaboration with the broader engineering, art, and rendering teams
- Debug graphics issues across different chipsets and vendors
- Stay current with emerging rendering techniques, mobile GPU technologies, and platform advancements to drive visual improvements and technical innovation
Required Qualifications
- Bachelor's degree in Computer Science, Mathematics, or a related technical field
- 5+ years of experience programming in C++ with a focus on performance-critical applications
- Strong experience with graphics programming on mobile platforms, including low-level graphics APIs such as Metal or Vulkan
- Proficiency in GPU shader programming and optimization for mobile platforms
- Strong foundational math skills, especially linear algebra, geometry, and trigonometry
- Hands-on experience with graphics profiling and debugging tools for mobile development
- Proven ability to debug and optimize rendering performance across a wide range of mobile hardware and operating system versions
- Strong understanding of the constraints and tradeoffs involved in mobile rendering, including memory bandwidth, battery usage, thermal throttling, frame pacing, and device fragmentation
Preferred Qualifications
- Experience shipping one or more mobile games or interactive applications on iOS and/or Android
- Familiarity with platform-specific development environments and tools such as Xcode, Microsoft Visual Studio, GPU frame debuggers, and mobile performance analyzers
- Experience optimizing rendering systems for a variety of mobile GPU architectures
- Understanding of scalable rendering techniques for mobile, including dynamic resolution, LOD systems, texture streaming, and efficient post-processing
- Familiarity with scripting languages such as Python is a plus
- Experience working on cross-platform rendering systems is highly desirable
- Passion for sports games and delivering visually compelling real-time experiences on mobile devices