Responsibilities:
Responsibilities
- Craft unique spaces where gameplay flow and visual composition form memorable player experiences that support the creative pillars of the game.
- Collaborate with a cross-functional team to prototype, iterate, and polish compelling world spaces that enhance the gameplay, encourage exploration, and provide unique encounter spaces.
- Conduct playtesting sessions to gather feedback for refining your designs.
- Establish and document level design best practices and workflows for the game.
- Solve creative & technical challenges that require navigating ambiguity and production constraints.
- Ownership of level/world design decisions.
- Technical implementation of level designs within Unreal 5; utilize blueprints, the Procedural Content Generation (PCG) framework, and other tools as applicable.
Qualifications
- 6+ years of experience as a game designer with demonstrable experience creating level/world designs on at least one shipped open-world game.
- Expertise in understanding the relationship between game systems and world spaces with the ability to build spaces that highlight specific game systems or player abilities in interesting and creative ways.
- Mastery of fundamental world-building concepts and a strong understanding of how art, color, lighting, and composition can complement gameplay design.
- Proven experience creating and shipping level/world design content in the Unreal game engine (strong preference for experience with the PCG framework).
- Self-starter with the ability to work in a highly collaborative team environment and the desire to take an idea from initial concept to launch.
- Ability to translate feedback from team members, user play tests, and other validation efforts into actionable level/world design iterations.
- Strong written and verbal communication skills with the ability to convey designs clearly.
- Passion for open-world action RPG gameplay!