Essential Duties and Responsibilities
- Serve as the primary liaison between Insomniac Games and external development vendors, maintaining consistent communication across all active engagements.
- Author, review, and maintain detailed asset briefs for all ExDev character art work, including high-poly sculpts, low-poly/UV assets, and texture/material deliverables.
- Manage asset pipelines across milestone cycles, tracking bid estimates and delivery durations through Flow (ShotGrid).
- Coordinate handoffs between ExDev vendors and internal art teams, ensuring assets meet technical and visual requirements before engine integration.
- Collaborate with Project Directors to ensure budget remains on track for vendor work.
- Coordinate and facilitate Zoom meetings with vendor studios as required, including review sessions, kickoffs, and milestone check-ins.
- Proactively identify schedule risks and communicate them to stakeholders with mitigation plans.
Quality Assurance & Art Direction
- Evaluate all externally produced character art against established quality bars, style guides, and project art direction before approval.
- Work closely with the Lead Character Artist to define asset acceptance criteria and ensure feedback provided to vendors is aligned with the project's creative vision.
- Provide clear, actionable written feedback to external vendors, including annotated reference and redline documentation.
- Source and distribute benchmark assets and visual reference packages from internal teams, ensuring external vendors have the materials needed to hit quality targets.
Stakeholder Communication & Process
- Represent the ExDev pipeline in cross-department meetings with Production, Art Directors, and Mission Directors.
- Maintain ExDev status reports and capacity data for studio leadership visibility.
- Document and improve ExDev processes, including brief templates, review protocols, and vendor onboarding materials.
- Work effectively across significant time zone differences with overseas external development partners, managing communication windows to maintain production momentum.
Qualifications
- 5+ years of experience in character art production within AAA game development, film, or equivalent industry.
- Demonstrated experience managing external development vendors, including writing asset briefs and conducting formal reviews.
- Shipped at least one AAA title with significant external development involvement preferred.
Technical Skills
- Strong working knowledge of the full character art pipeline: high-poly ZBrush sculpting, low-poly/UV creation in Maya, and texturing/materials in Substance Painter.
- Proficiency with PBR shading workflows and understanding of how materials are exported and set up in Unreal Engine or equivalent.
- Experience with Flow (formerly ShotGrid/Shotgun) for production tracking and asset management.
- Familiarity with source control via Perforce or equivalent.
- Understanding of rigging, animation, and design constraints that affect character asset creation.
Soft Skills & Competencies
- Exceptional written and verbal communication skills; able to convey complex artistic feedback clearly and diplomatically to non-native English speakers and remote teams.
- Strong organizational and prioritization skills with the ability to manage multiple vendor relationships and asset streams simultaneously.
- High degree of autonomy and accountability; proactively identifies and resolves production issues without requiring close oversight.
- Collaborative and solutions-oriented mindset with a track record of building strong working relationships with external partners.
- Ability to navigate ambiguity, manage changing priorities, and advocate for realistic timelines with leadership.