Key Responsibilities
- Design, implement, and polish real-time cinematics using Unreal Sequencer, including camera work and cinematic transitions.
- Collaborate with narrative, animation, gameplay, level design, and VFX teams to integrate cinematic sequences seamlessly into Unreal Engine.
- Set up and maintain narrative systems, such as dialogue triggers, branching scenes, and character states, to support interactive storytelling.
- Develop and maintain cinematic tools, blueprints, and pipelines that improve workflow efficiency for the team.
- Troubleshoot and optimize cinematics for performance and stability across multiple platforms.
- Work with audio teams to sync VO, SFX, and music with cinematic sequences.
- Provide technical mentorship and documentation for cinematic workflows and tools.
Requirements
- 3+ years of experience in cinematic or narrative design for games, preferably in AAA or high-quality indie projects.
- Expert proficiency with Unreal Engine and Level Sequences.
- Strong understanding of real-time narrative systems, including scripting, triggers, and state machines.
- Demonstrated ability to create visually compelling cinematic sequences in-engine.
- Familiarity with Blueprints and/or scripting for cinematic logic and tool creation.
- Excellent communication and cross-disciplinary collaboration skills.
- A strong portfolio or reel showcasing cinematic work in Unreal Engine.
Preferred Qualifications
- Strong grasp of cinematography principles and camera direction.
- Familiarity with performance capture workflows and facial animation systems.
- Passion for storytelling and a deep understanding of game narrative design.
- Proficiency with setting up scenes and exporting animations from Maya.
- Experience with version control systems such as Perforce or Git.