Job Description
- Creating, pitching, and prototyping gameplay ideas for core combat and moment-to-moment mechanics and systems, combat characters, their feel, behavior, abilities, and encounters in various settings
- Implementing combatant character with animations and behavior using state machines, behavior trees, visual effects, sound effects & combat encounters with arena layouts and pacing using provided level design tools and various other scripting systems
- Creating designs documents, content briefs, system outlines, and other means of sharing all the necessary information with involved teams
- Full ownership of the produced function - from conceptual and paper design, through the prototyping phase, scripting, iteration, debugging, optimization - until delivery of the game
- Conducting playtest sessions for involved developers (level designers, artists, animators, and programmers) to discuss and improve implemented prototypes
- Collaborating with multiple disciplines, ensuring the correct partners are involved and informed throughout the development process
- Remaining current on industry trends, including new game genres, new game design methods and techniques, and trending audio-visual excellence
- Sharing knowledge and mentor less experienced peers
- Occasionally supporting Lead in recruitment projects with HR collaboration
Qualifications
- At least 6+ years of experience in the production of games for consoles and PC
- 4+ years of experience shipping AAA TPP / shooters /cover shooters titles in combat or systems design roles
- At least 1 shipped title in a senior role, with a history of successful features
- Excellent knowledge of Unreal Engine 4
- Working proficiency with Unreal Engine Editor
- Demonstrated ability to communicate and align design vision with internal partners and the target audience
- Exceptional ability to conceptualize, pitch, and implement game systems and features using various tools, technology, and visual language
- Solid understanding of creative and game development processes
- Extensive experience with online action games
- Strong verbal and written communication skills in English
- Open-minded team player attitude
- Strong work ethic and self-motivated
- Passionate about playing and making video games
Nice to have
- Familiarity with scripting languages and a strong foundation in math
- Deep understanding of systems design, player psychology, and emerging industry trends
- Experience with versatile game development tools such as Unity and Unreal.
- Experience with Atlassian software (JIRA, Confluence)
Additional Information
UK
- Private medical healthcare (Vitality) and BUPA dental insurance for PCFβs employees and their families.
- Gympass for employees and family members.
- Online Polish and English language classes.
- Access to the pension scheme.
- Flexible working hours.
- Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
- Personal development opportunities and ability to work in a global environment.
- Work in a creative team with people full of passion for what they do.
Poland
- Private medical healthcare including dental treatment for PCF members and their families (Signal Iduna).
- MultiSport card for you and your family members or friends.
- Free library with a wide range of games and books you have unlimited access to.
- In-company Polish and English language classes.
- Fresh fruit, snacks, and beverages for everyone in the office.
- Flexible working hours.
- Free virtual health and mental wellbeing sessions are included in the plan for members and their dependents.
- Personal development opportunities and ability to work in a global environment.
- Work in a creative team with people full of passion for what they do.