Level Designer

today Verified open today

In short

We are looking for an experienced Level Designer to join the Picture Blast Solitaire team at Joyteractive, a leading mobile puzzle game developer. You will own level design direction, tune difficulty curves, analyze metrics, run A/B tests, and automate content pipelines. Must have 3+ years in puzzle or casual games, experience with level editors, analytics, and A/B testing. Remote work with flexible holidays and generous time-off policy.

Where
Remote Β· Poland Β· Belarus Β· Serbia
Level
Mid-level Β· Full-time
Skills & tools
Analytics, Data-driven, A/B Testing
Joyteractive
Joyteractive
  • 70+ people
  • Fully remote

Develops mobile puzzle games like Cryptogram and Picture Blast Solitaire for players worldwide.

1 open role Β· usually open about 3 weeks

πŸš€ We are Joyteractive - a leading mobile game developer and publisher specializing in the captivating world of puzzle games. Today, our team boasts 70+ rock star professionals, and we’re on the lookout for talented individuals to help us dominate the world of puzzles!

πŸ” Our flagship game, Cryptogram: Word Brain Puzzle, consistently ranks in the top word puzzle games in the US:
πŸ† #1 in the Cryptogram niche by downloads
✏️ #3 in Word Games

We’re looking for an experienced Level Designer to join the Picture Blast Solitaire team.

What are you working on?

  • Genres: Puzzle, Casual
  • Platforms: Mobile, iOS, Android

For Which Tasks (Responsibilities)?

  • Ownership of the level design direction and weekly delivery of levels to production: art review, feedback to artists, uploading levels to the build, control of deadlines and quality
  • Difficulty curve tuning across levels and within a single level
  • Work with the level editor: setting up generation of the content delivery queue based on defined constraints
  • Analysis of level metrics (churn, playtime), replacement and improvement of underperforming levels
  • Generating and testing level design hypotheses to improve key metrics: playtime, retention, monetization (e.g. interstitial vs. rewarded ad balance)
  • Assembly of level sets for A/B tests and test setup together with developers and the game designer
  • Automation of routine processes in the content pipelinel

What Kind of Professional Are We Looking For?

  • 3+ years of level design experience in puzzle, solitaire, match-3, or merge games
  • Strong experience in difficulty curve tuning
  • Experience with A/B testing of levels and level sets
  • Experience with analytics: behavioral and monetization metrics, including ad metrics (interstitial, rewarded, eCPM)
  • Experience with level editors or internal tools
  • Ownership of results and proactivity

Nice to have

  • Visual taste or an art background
  • Experience with procedurally generated levels

What Are the Conditions and Bonuses?

For your success we offer:

  • **🌴 **18 business days of compensated day-offs
  • 8 paid Personal Days a year + 1 day is added every year
  • πŸ‘‰ Flexible Public Holidays policy
  • β€οΈβ€πŸ©Ή 100% Sick Leave compensation
  • πŸ’» Payment for wear and tear on equipment while using a personal computer
  • 🌐 Remote work
Mention Woody when you apply β€” your support keeps us going πŸ’œ

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