Job Description

Support the Art director in the ideation and execution of the game’s vision. Design and oversee integration of a high-quality, scalable UI. Develop and optimize UX flows of new and existing features. Create and maintain a comprehensive UI Style Bible and reusable component libraries. Create high-quality 2D assets (menus, HUDs, buttons, icons, illustrations, etc) and ensure optimal performance across mobile devices. Utilize Figma to create wireframes, prototypes, and high-fidelity mockups. Work with Game Designers and the Product Team to ensure UI supports gameplay and accessibility goals. Iterate quickly based on team feedback and live user data. Propose creative ideas to boost player engagement and improve the user experience.

Requirements

  • 4+ years experience as a UI/UX Artist on shipped mobile games.
  • You must have experience designing in Figma.
  • Excellent design skills, with a keen eye for visual hierarchy, composition, and readability.
  • Experience with A/B testing interfaces or working with LiveOps features.
  • A keen eye for emerging mobile game trends with the ability to creatively deconstruct and learn from success cases.
  • Ability to design, document and execute a consistent UI visual language.
  • Experience collaborating with cross-functional remote teams.
  • Fluent in English.

Benefits

Best-in-class compensation Other benefits based on your country of residence
⚠️ This job was posted 3 months ago and may no longer be active β€” explore recent jobs.
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Voodoo

Voodoo

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