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Limit Break
Limit Break
4 open jobs
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Responsibilities

  • Define and document user flows and in-app navigation structures
  • Create wireframes, interaction diagrams, and prototypes to clearly communicate UX concepts
  • Identify user friction points and propose refined solutions
  • Collaborate with product and development teams to align UX with business and technical goals
  • Design refined mockups, screens, and UI components using Photoshop
  • Animate UI interactions and micro-transitions to enhance user engagement
  • Maintain visual consistency and accessibility across mobile platforms
  • Deliver feasible assets and behaviors aligned with Unity implementation
  • Implement and adjust UI elements using Unity UI system (Canvas, RectTransform, Animator)
  • Apply best practices for asset structure, resolution independence, and performance optimization
  • Create and manage pull requests with organized art and prefab assets
  • Work closely with engineers to ensure smooth integration of UI into gameplay and application logic

Requirements

  • Over 3 years practical experience in UX/UI design for mobile apps
  • At least 2 years experience with Unity UI system (prefabs, Canvas, animation)
  • 3+ years professional experience in Adobe Photoshop
  • Experience with Figma or equivalent tools in prototyping, visual design, and collaboration
  • Track record in defining, sharing, and improving user flows
  • Knowledge of version control using Git
  • Consideration for art asset organization and pipeline in Unity projects
  • Strong communication skills and ability to collaborate smoothly with other departments

Preferred Skills

  • Experience using Unity animation system and Timeline for UI behavior production
  • Understanding of localization and accessibility
  • Motion design or VFX skills to enhance UI feedback
  • Experience with performance profiling and optimization tools for mobile UI in Unity
  • Advanced skills in Figma for prototyping, visual design, and collaboration
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