The Opportunity
As a Senior UX Designer at Eleventh Hour Games, you will own the structure, flow, and usability of player-facing experiences across gameplay systems, menus, and commerce. This is a product-minded UX role focused on scalable, intuitive interaction design, not UI art or engineering. Youβll translate requirements into clear wireframes, flows, handoff documentation, versatile Figma components and prototypes that give artists and engineers a strong foundation to build from.You should be comfortable designing for both gamepad and mouse/keyboard with awareness of engine and console constraints, complex systems, and production realities. The ideal candidate brings a AAA-level UX mindset, strong Figma skills, and the ability to turn high level ideation and direction into implementation-ready experiences that elevate the final product.
Responsibilities
- Own the UX design of player-facing features from requirements through wireframes, flows, and prototype validation
- Build wireframes and interactive Figma prototypes for game systems, menus, and in-game shop experiences
- Design and propose consistent, unified UX for gamepad and mouse/keyboard
- Create scalable information architecture frameworks engineers can implement and artists can polish
- Own and champion the use and maintenance of the Figma component library (components, variables, auto layout patterns)
- Partner with the design, UI art, engineering, QA and production teams to set the definition of done and improve existing features
- Iterate based on feedback, playtests, implementation realities, and console cert learnings
Qualifications
- 5+ years designing UX on shipped games (AAA/high-complexity preferred)
- Strong portfolio showing ownership of shipped UX (flows, prototypes, systems)
- Expert Figma user (components, variables, auto layout, prototyping)
- Strong knowledge of the differences between best practices for gamepad vs mouse/keyboard UX for games
- Familiar with console certification and its UX implications and limitations
- Experience with complex RPG gameplay systems UI and in-game shop UX
- Strong fundamentals in layout, visual hierarchy, spacing, and usability
- Comfortable owning decisions, improving design requirements, and collaborating cross-functionally
- Ability to work independently and at a high quality bar in a fast-paced environment
Preferences
- ARPG/RPG or systems-heavy game experience
- Experience designing localization-aware interfaces
- Commerce/monetization UX experience
- Live product experience
- Experience iterating in-engine with engineers