Sr UX/UI Designer - Brookhaven

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In short

Senior UX/UI Designer role at Voldex to shape player experience in Brookhaven, Roblox's most-visited game. Focus on improving navigation, simplifying menus, and designing mobile-first interfaces. 6-month contract with potential extension. Collaborate with product, design, and engineering teams to create intuitive, data-informed player journeys.

Where
Remote · United Kingdom · Canada · Brazil
Skills & tools
Figma, Claude, Stakeholder Management, Prototyping
Voldex
Voldex
  • 95+ people
  • Remote-first
  • Backed by Andreessen Horowitz

Builds Roblox games and in-game brand experiences for millions of players.

1 open role

Role Overview

🌟 Brookhaven is the most-visited game in Roblox history, with over 72 billion visits and millions of players exploring its world every day. We’re looking for a Senior UX/UI Designer to help shape how players discover, navigate, and interact with everything Brookhaven has to offer.

As our first dedicated UX/UI designer, you’ll play a key role in elevating the player experience—from simplifying complex menus and improving player flows to creating intuitive, mobile-first interfaces. You’ll work closely with our product, game design, art, and engineering teams to turn complex systems into seamless, engaging experiences while helping establish the UX/UI foundations for Brookhaven’s future.

This opportunity will begin as a 6-month contract, with the potential to extend or transition into a full-time role.

If you’re passionate about creating intuitive, player-first experiences, love solving complex design challenges, and want to see your work make an impact on millions of players, we’d love to hear from you!

What You’ll Do

  • Own Brookhaven’s UI and UX end to end, from a player’s first session to their hundredth
  • Audit the current UI and map the core player journeys, documenting where players get lost, drop off, or need help
  • Combine player data, community feedback, competitive research, and playtesting to identify the UX problems worth solving, and prioritize them with the Product Lead
  • Define Brookhaven’s information hierarchy and player flows, deciding what matters most to players and where it lives
  • Produce wireframes, annotated flows, and prototypes that art and engineering can build from with confidence
  • Design high-fidelity screens and reusable UI components with clear rules for layout, hierarchy, and states, partnering with art on final visual style
  • Partner with engineering through implementation so what ships matches the design intent
  • Measure the impact of UX changes after launch with analytics, and iterate based on the results
  • Establish UI and UX standards and documentation so new features ship consistent by default

Who You Are

  • 3+ years of experience as a UI/UX or product designer, owning both UX and UI on shipped work in games or consumer mobile apps
  • A portfolio that shows both process (research, player flows, information architecture, wireframes) and polished, high-fidelity UI
  • Shipped mobile-first work, with a strong grasp of tap targets, thumb reach, small screens, and touch interaction
  • Strong information architecture skills, with experience organizing complex products into clear, navigable structures
  • Strong visual design skills (layout, hierarchy, typography, iconography) and a clear point of view on UI components
  • Experience using player data, research, and community feedback to inform design decisions
  • Excellent communication and collaboration skills across product, game design, art, and engineering
  • Ability to work collaborative hours aligned to EST and PST time zones, with a preference for PST

Nice to Have

  • Experience in games, particularly live service or mobile free-to-play
  • Experience redesigning or untangling an existing, inherited UI on a live product without stopping the team from shipping
  • Experience building or maintaining a design system or component library
  • Experience designing for young audiences
  • Hands-on user research experience, such as playtests, usability testing, or surveys
  • Prototyping beyond Figma (e.g. ProtoPie or in-engine)

Bonus Points for

  • Experience designing UI for Roblox experiences, or familiarity with Roblox-native UI conventions
  • Hands-on experience with Roblox Studio
  • Passion for roleplay and social games

Tech Stack

Please see below Voldex’s stack in case you are interested:

  • Figma
  • Roblox Studio
  • Luau
  • Snowflake/dbt/Tableau
  • We offer licences for Claude Code, Codex, and ChatGPT

Permanent Voldex employees enjoy the following benefits:

💰 Competitive compensation - above-market salary + profit sharing + stock options

⛳️ Retirement benefits - company contribution to your retirement plan (401k, RRSP, Pension), in Canada, UK and USA!

🩺 Medical, dental, and vision benefits - depending on the country, there may be additional benefits (Life, ADD, etc…) such as Canada, UK and USA.

🏖 Flexible PTO - vacations + Federal / Bank Holidays

🌎 Remote First - we have always been remote and will remain that way including work from home/anywhere

🎮 In-person get-togethers, virtual company-wide game events, Robux allowances, and so much more!

🎓Professional Development - Reimburse the costs of courses, materials, and anything to help further their training and growth

🎉 Work with awesome people and impact millions of daily players

Mention Woody when you apply — your support keeps us going 💜

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