Role Overview
The Director of Product Design leads the Product Design team and is responsible for the quality, consistency, and impact of all user experience and visual design across the Modo platform. This role oversees UI/UX designers and works closely with Product Managers and Engineering to deliver polished, player-centered experiences at pace. This is a hands-on leadership role. You will be expected to contribute to design work directly, manage and mentor designers, establish design systems and standards, and ensure that the design team can thrive in a fast-paced environment where design velocity matters.Key Responsibilities
Design Leadership & Team Management
- Lead, manage, and mentor a team of UI/UX designers, ensuring high-quality output across all product domains.
- Hire and onboard new designers as the team scales, setting clear expectations for performance and quality.
- Manage incoming design requests from Product Managers and prioritize work across the design team.
- Run regular design critiques, establish feedback loops, and foster a culture of continuous improvement.
Design Quality & Systems
- Own and evolve the Modo design system, ensuring visual and interaction consistency across all surfaces (mobile app, web, back-office).
- Establish and maintain design standards for the lobby, game experience, store, promotions, onboarding, and all player-facing flows.
- Ensure all designs are optimized for mobile-first experiences with attention to performance and accessibility.
- Drive the creation of reusable templates and component libraries that accelerate design and development velocity.
Cross-Functional Collaboration
- Partner closely with Product Managers to translate product requirements into clear, polished design solutions.
- Work with Engineering to ensure design feasibility, maintain fidelity during implementation, and resolve edge cases.
- Collaborate with Marketing on promotional modals, banners, hero imagery, and seasonal themes, ensuring brand consistency between product and marketing design.
- Coordinate with the animator to bring motion design and micro interactions into the player experience.
Player-Centered Design
- Champion user research and player feedback as inputs to the design process.
- Drive improvements to key UX flows including onboarding, first-time user experience, discoverability, store and purchase flows, and game navigation.
- Ensure the product maintains a fun, rewarding, and intuitive feel that keeps players engaged.
Qualifications
Required
- 7+ years of product design experience, with at least 3 years leading or managing design teams.
- Strong portfolio demonstrating mobile-first consumer product design, including complex interaction patterns and visual systems.
- Proven ability to manage design at scale across multiple product squads and deliver quality design at a consistent pace across multiple workstreams.
- Proficiency in modern design tools (Figma preferred) and experience building and maintaining design systems.
- Excellent communication and collaboration skills, with experience partnering closely with PM and Engineering teams.
- Ability to balance hands-on design contribution with team management responsibilities.
Preferred
- Experience in gaming, social casino, sweepstakes, or mobile entertainment.
- Background in designing for gamified experiences, reward mechanics, or engagement-driven products.
- Experience coordinating between product design and marketing/brand design teams.
- Familiarity with animation and motion design principles.
- Comfortable working in a remote-first or distributed team environment.