Responsibilities
- Create Fun Levels: Design and develop levels for new puzzle games, ensuring challenging gameplay that is fun all way through
- Difficulty Curve Management: Work on balancing the difficulty curve across levels to ensure a smooth and rewarding player progression
- Level Editor Improvement: Contribute to improving the level editor to enhance workflow efficiency and creativity
Requirements
- 2-3 years of experience as a Level Designer, specifically in casual or hyper-casual genres
- At least 1 year of experience designing puzzle levels (word and other hybrid puzzle mechanics)
- Experience working with analytics and behavior metrics
- Understanding of game design and puzzle design principles
- Russian fluent
Will be a plus
- B2 level of English
- A passion for puzzle games and hands-on experience with the genre
- Basic knowledge of Unity
- Experience using AI tools, especially for creating levels
- Having a portfolio
Conditions and bonuses
- 18 business days of compensated day-offs
- 8 paid Personal Days a year + 1 day is added every year
- Flexible Public Holidays policy
- 100% Sick Leave compensation
- Payment for wear and tear on equipment while using a personal computer
- Remote work