The Multiplayer Group (MPG) are 300 developers and data scientists, helping our clients and partners build 20+ AAA projects at any one time. Weโre probably the most experienced multiplayer dev group in the world and weโre set up to help the games industry make games more easily, to deliver the highest quality, and become long-term partners.
We hire the best people, our talented team is spread across the globe. Weโre remote-friendly and big on wellbeing, so if you love the sound of us, weโd love to hear from you!
Your mission:
As our Level Designer, you will help develop and deliver high-quality gameplay and level assemblies for our AAA projects across our high-profile co-development partners. Youโll be responsible for designing and implementing level designers and iterate them into high-quality environments for our partnerโs games.
What youโll be doing:
- Design and create game levels - projects could be at any stage of the gameโs gestation, from concept and prototype through mid-development, to soft launch and live updates
- Youโll embrace and exemplify the MPG design methodology; which campaigns quality and starts with a deep understanding of our partnerโs design process
- Youโll communicate frequently with both internally and externally on progress, scope, quality and risk
- Youโll be discussing and explaining the rationale behind your analyses and recommendations
- Youโll be implementing the levels you design and work collaboratively with the level artist to ensure that the level is playable and that the graphic elements support each other
- Youโll be fixing level design bugs entered into the database by our QA team
- Actively participate in design specific discussions and design reviews
What weโll need from you:
- Previous experience working in a Level Design position and at least one shipped title
- A passion for making and playing a broad range of games
- A good knowledge of level editing tools and scripting languages
- The ability and desire to work in creative and collaborative environments
- Excellent communication skills
- Experience in writing and explaining high quality and thorough level design documentation demonstrable with portfolio materials
What would help:
- A shipped multiplayer game that you worked on from pre-production to launch
- Experience in free to play design
- Experience of prototyping game mechanics using UE4 Blueprints
- Experience with scripting or programming languages